{"id":319,"date":"2016-05-10T21:15:45","date_gmt":"2016-05-10T21:15:45","guid":{"rendered":"http:\/\/rmwhittaker.com\/?p=319"},"modified":"2016-05-10T21:24:25","modified_gmt":"2016-05-10T21:24:25","slug":"interview-rwby-creative-team","status":"publish","type":"post","link":"http:\/\/rmwhittaker.com\/index.php\/2016\/05\/10\/interview-rwby-creative-team\/","title":{"rendered":"Interview: <i>RWBY<\/i> Creative Team"},"content":{"rendered":"<p><a href=\"http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwyb1.jpg\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-324\" src=\"http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwyb1.jpg\" alt=\"RWBY Volume III\" width=\"800\" height=\"450\" srcset=\"http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwyb1.jpg 800w, http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwyb1-300x169.jpg 300w, http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwyb1-700x394.jpg 700w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><i><b>Richard Whittaker<\/b>: <\/i>RWBY<i> Volume I introduced characters, Volume II broadened the world, and Volume III is where the plot really fits together. The Twitter response when everything came together \u2013 and started falling apart for the characters \u2013 was basically \u2018what the hell?\u2019 Where you prepared for the response from the fanbase?<\/i><\/p>\n<p><b>Kerry Shawcross<\/b>: When we started off with this story, it was important to us to pull a <i>Lost<\/i>. We didn\u2019t want to start in a cool place, not know where it was going, and then try to figure it out as we went. When we came up with this initial story, we tried to think years and years ahead. We knew the events of Volume III were going to happen before the show even started, so it\u2019s really been a case of biting our tongues and not letting anything slip. We really wanted to hit the fans hard, in the same way that the characters were hit really hard with all this. We wanted them to share in these emotions.<\/p>\n<p><b>Miles Luna<\/b>: When it came to introducing the characters in volume I, the thing that we tried to do with them is that you think you know the archetype at face value. A great example is Yang: when the audience first meets her, she seems like that party hard kind of girl, the popular preppy girl, and that\u2019s what you get the first time you see there, and then you learn she\u2019s like a mother figure to Ruby, she has this very compassionate side, she has this history with her mother. We wanted to do the same thing with the tone of the show, whereby it\u2019s introduced as a Hub anime, it\u2019s this fun show where it takes place in a magic school, but then we wanted to do an about face and pull the rug out from under the audience as say, no, this is not what the show is about. It\u2019s just as intrusive to the audience as it was to the characters, that suddenly, woah, everything that was going according to plan is suddenly out the window.<\/p>\n<p><b>Gray Haddock<\/b>: And Rooster Teeth has never put a parental advisory on its videos in the company\u2019s history, and we didn\u2019t want to start now, but halfway through this season was a good time to remind all the parent andf babysitters and uncle and aunts who would have been sharing the videos with the much younger end of the audience that, hey, we\u2019ve been trying to make as much noise whenever possible in the behind-the-scenes supplements on the DVDs, or at panel appearances at conventions, that there was more to this story than what they had seen in the first couple of volumes, and the full story of <i>RWBY<\/i> is going to involve a lot of changes and emotions. So halfway through volume III was a good time to re-start the conversation with the audience, just to let them know, hey, no reason, but if you\u2019re sharing the world of <i>RWBY<\/i> with the most extremely young members of the audience, maybe you want to start watching the episodes first and seeing whether it\u2019s suitable for them.<\/p>\n<p><!--more--><\/p>\n<p><i><b>RW<\/b>: With Monty dying before production started, what did that mean to you guys, and what was the state of this volume, from a practical point of view?<\/i><\/p>\n<p><b>KS<\/b>: Because we\u2019d been working on the story for so long, we all had been talking and had an idea or where we wanted to go, what we wanted volume II to be like, what looking forward we wanted the end of the season to be like, but we hadn\u2019t even started writing scripts yet.<\/p>\n<p><b>ML<\/b>: The scripts hadn\u2019t begun, but the roadmap had been laid out since before we\u2019d started volume I. So we knew where we wanted it to go, just how crazy it was going to go, and where our ending was heading. There were lots of late nights were we were talking together, and I don\u2019t think there was ever a worry about what we were going to go from a story perspective after Monty passed. As a family, it was quite devastating, but we always knew we were going to be able to persevere and stick to our guns with what we had set out to do all those years ago.<\/p>\n<p><b>GH<\/b>: It was more about making sure we had a conversation with the audience that what would happen in Volume III was always the plan, that Monty was aware of it, Monty helped conceive some of those moments, and that certain changes in certain characters was not of a result of our news from last year.<\/p>\n<p><i><b>RW<\/b>: Looking at the difference in the animation between Volume I and Volume III, I don\u2019t think you could have done the tournament in Volume I and made it look as the same as it does now. What was the process of making the world fuller, but still feel cohesive?<\/i><\/p>\n<p><b>KS<\/b>: One of the biggest things about working at Rooster Teeth, and working with the crew that we do, is that we\u2019re never happy to do the same thing again from season to season. The reason Volume II looked better than Volume I was because, in the course of Volume I we learned how to do it that way, now we can do that faster. It didn\u2019t mean we did the season faster, it meant we could make the next season look better because we could do all the other stuff much faster. We wanted to continue that into Volume III as well. Between volumes I and II we figured out how to do crowds better, so we went, OK, we know how to do those, let\u2019s do them even better now.<\/p>\n<p><b>GH<\/b>: For better or worse, we always challenge ourselves to raise the bar every year. Half the time it winds up biting us in ass in terms of how many hours you have to throw at it in order to maintain the new level of quality, but ultimately everyone\u2019s so passionate about it. It\u2019s always better for us to get through the pain of making the art and then be that much more satisfied looking backwards. On top of that, Rooster Teeth the company has been very kind in recognizing Rooster Teeth Animation\u2019s work over the last couple of years, and as they help us out on the resource front. Then we take the lessons learned on the previous seasons and put them into new crew positions and new resources to throw at the show.<\/p>\n<p><i><b>RW<\/b>: Every time I visit Austin Studios, it seems like your animation farm has doubled in size. <\/i><\/p>\n<p><b>GH<\/b>: Rooster Teeth Animation is now the same size as the company as a whole when we moved onto the lot two years ago.<\/p>\n<p><iframe loading=\"lazy\" style=\"width: 120px; height: 240px;\" src=\"\/\/ws-na.amazon-adsystem.com\/widgets\/q?ServiceVersion=20070822&amp;OneJS=1&amp;Operation=GetAdHtml&amp;MarketPlace=US&amp;source=ac&amp;ref=qf_sp_asin_til&amp;ad_type=product_link&amp;tracking_id=rmwhittakerco-20&amp;marketplace=amazon&amp;region=US&amp;placement=B00EDR5N3A&amp;asins=B00EDR5N3A&amp;linkId=JF3DLARV6JYALXFI&amp;show_border=true&amp;link_opens_in_new_window=true\" width=\"300\" height=\"150\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><br \/>\n<\/iframe><\/p>\n<p><i><b>RW<\/b>: That\u2019s a big change from what has seemed to be the norm, when most American shows are sending their work out to overseas animation departments.<\/i><\/p>\n<p><b>GH<\/b>: We\u2019re very, very fortunate that we get to do this, and again it\u2019s what helps fuel you through the tougher parts of production. It\u2019s a miracle that RT exists, and it\u2019s a miracle within a miracle the RT Animation is getting to make all this original IP, to just tell the stories that we want to tell. There\u2019s nothing else quite like Rooster Teeth Animation in the region.<\/p>\n<p><b>KS<\/b>: It\u2019s always funny when a potential investor or someone walks by, and we say, OK, this is where we make all the animation, and they nod their head and go, \u2018this is where you start it and you ship it out.\u2019 No, this is where we do the animation. They look at us confused, and we say, we make it all here. It\u2019s a concept they\u2019re just not used to.<\/p>\n<p><b>GH<\/b>: I wouldn\u2019t be surprised if, over time, we do have to begin considering outsourcing, but we do want to hang around on to the story that Rooster Teeth Animation does everything house. But if the opportunity is to do more cool stuff, bigger, faster, then the rule will still be \u2018keep as much as possible in house.\u2019<\/p>\n<p><i><b>RW<\/b>: You mentioned that every season, you try to set yourself a new challenge. With Volume III, what was the challenge?<\/i><\/p>\n<p><b>KS<\/b>: Volume II was always meant to be this huge turning point for the series as a whole, so some of the biggest challenges were the scale, and the number of people, but also how many stories had to interweave together, and how to fit that all into a 12-ish episode \u2026<\/p>\n<p><b>ML<\/b> \u2026 That didn\u2019t happen.<\/p>\n<p><b>KS<\/b>: Yeah, Gray\u2019s hands are getting a little strangle-y. But one of the biggest things was that we wanted to have an event happen that had a global impact on this world, which is something very different from anything we\u2019ve seen in the first two volume.<\/p>\n<p><b>ML<\/b>: The other thing in the production and the mission angle was how many fights we did. There\u2019s only one chapter in the entire volume that didn\u2019t have a fight. In volume one there were two major fights \u2026<\/p>\n<p><b>GH<\/b>: Two major fights, and two medium ones, and then we added two more in volume two, and then we more than doubled it for volume III. Then behind the scenes, as we were growing the departments, we wanted to make the look and feel of the show improve as much as possible year to year. So last year, both <i>RWBY<\/i> III and <i>Red Vs. Blue<\/i> XIII, we were able to take use for the first time of our new camera and lay-out departments. We brought in new artists that they\u2019re strictly working on moving the virtual camera like an actual live-action camera operator. They\u2019re doing additional animation set-up tasks that we refer to as lay-outs, so we were able to take some of that work off the animators themselves, so they could focus strictly on the character performance. We\u2019ve got people coming in that are focusing solely on lighting.<\/p>\n<p><b>ML<\/b>: And last year was the first year that we mo-capped every single shot of every single show, except for the crazy fight stuff. Every dialog scene in <i>RWBY<\/i> III was a bunch of animators or people in other departments in mo-cap suits, getting direction. Our previous pattern used to be be that we\u2019d hand them a scene and say, here you go.<\/p>\n<p><b>GH<\/b>: At our biggest on season I, we had a crew of 25, but by the time we hit season III, each person could take a few hats off, hand them to other people, and let everyone focus and specialize on certain tasks, and make sure that any subject, be it technical or artistic, get the love that it deserved.<\/p>\n<p><a href=\"http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwby2.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-323 alignright\" src=\"http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwby2.jpg\" alt=\"RWBY Volume III\" width=\"800\" height=\"450\" srcset=\"http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwby2.jpg 800w, http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwby2-300x169.jpg 300w, http:\/\/rmwhittaker.com\/wp-content\/uploads\/2016\/05\/rwby2-700x394.jpg 700w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><i style=\"line-height: 1.7;\"><b>RW<\/b>: One of the big changes this season is that you move the focus away from the core four characters of Ruby, Weiss, Blake, and Yang, and move over to Pyra and Jaune and characters who were previously more supporting casts. What was it like writing that, knowing that there would be some fan response wondering where their favorites were?<\/i><\/p>\n<p><b>KS<\/b>: Obviously the show\u2019s called <i>RWBY<\/i>, it\u2019s about Ruby Rose, and it\u2019s about Weiss and Blake and Yang who make up Team RWBY, but to us it was always much more of an ensemble cast. During Volume I, we were still figuring out the pacing, and we may have gone a little more on Team JNPR when we should have been more on RWBY sometimes. I think that\u2019s something we learned, but I think the audience learned to love those characters as much so that seeing them sometimes over Ruby wasn\u2019t that big of a deal. Some people really like on character, and maybe they don\u2019t get them that week, but hopefully the rest of the season they get them enough that they don\u2019t mind.<\/p>\n<p><b>ML<\/b>: It\u2019s getting to the point now where it feels like we\u2019re writing <i>Game of Thrones<\/i> or <i>The Avengers<\/i>. OK, we have a very large cast. We love them all equally. Fans have their favorites. How do we balance it out, how do we make it fair, how do we make it important and worthwhile for each character to be on-screen? It has to be justified constantly?<\/p>\n<p><i><b>RW<\/b>: You talk about loving all the characters, but are there any you have a particular soft spot for?<\/i><\/p>\n<p><b>KS<\/b>: It changes as we go along. It really depends on whatever scene you wrote last, which basically means no, we like them all the same. Someone like Nora\u2019s really popular, but overall, nah.<\/p>\n<p><b>M<\/b> Very rarely do we go, aw, this scene has <i>that<\/i> character. The one time that happened was in a very early draft of season one. Doctor Ooblek was a very different character, and writing for him was not fun. He didn\u2019t do a very good job of conveying information, so we thought, ah, instead of making him a boring teacher, let\u2019s make him a hyperactive character. We acknowledged, this isn\u2019t fun, and we changed it, and now Ooblek is one of my favorite characters. He\u2019s just absurd.<\/p>\n<p><iframe loading=\"lazy\" style=\"width: 120px; height: 240px;\" src=\"\/\/ws-na.amazon-adsystem.com\/widgets\/q?ServiceVersion=20070822&amp;OneJS=1&amp;Operation=GetAdHtml&amp;MarketPlace=US&amp;source=ac&amp;ref=qf_sp_asin_til&amp;ad_type=product_link&amp;tracking_id=rmwhittakerco-20&amp;marketplace=amazon&amp;region=US&amp;placement=B00NLZABWI&amp;asins=B00NLZABWI&amp;linkId=AHK6HDY2IUFSLBBO&amp;show_border=true&amp;link_opens_in_new_window=true\" width=\"300\" height=\"150\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><br \/>\n<\/iframe><\/p>\n<p><i><b>RW<\/b>: The show finally got a release in Japan, which is obviously a huge deal for a show with clear anime influences. What\u2019s it like knowing that there is a Japanese dub, and there is this Japanese deluxe edition, and it\u2019s broken into that market in a way that most American shows can never dream?<\/i><\/p>\n<p><b>KS<\/b>: It\u2019s been pretty crazy. We\u2019re all big anime fans, but I think Gray has the most interesting story about this.<\/p>\n<p><b>GH<\/b>: It\u2019s all been a pretty crazy experience to be exported back into the country of origin that produced so much of the art that inspired us. We\u2019ve been working with Warner Brothers Japan for about a year and a half now, and they\u2019ve been such amazing partners to introduce <i>RWBY<\/i> into Japan. They have released Volume I on DVD and Blu-ray, and they\u2019ve put it on the big screen in movie theaters for six weeks. We knew that they were going to treat <i>RWBY<\/i> well when they sent us the list of the Japanese voice actors they were proposing voice the parts. I scanned the list, and couldn\u2019t quite believe what I was seeing. I called Kerry over, and I started reading out the cast list, one by one, and we were kind of freaking out. More and more of our crew members gathered around to see why we were losing our minds.<\/p>\n<p><b>KS<\/b>: We kept scanning the email, going, wait, is this what they\u2019re pitching to us, or is this pie-in-the-sky what they want, or is this people they\u2019ve contacted already? Turns out, these were people they already had the books, and they were just going, \u2018hey, are you fine with this person?\u2019 Yes, of course, we\u2019re fine with this person.<\/p>\n<p><b>GH<\/b>: They were just asking for final approval for a list of actors that were in our current favorite animes. The vast majority of the cast list was comprised of actors who were in shows that I had watched on Crunchy Roll the night before.<\/p>\n<p><b>KS<\/b>: They all the anime voice-actor A-list, almost every single one of them.<\/p>\n<p><b>GH<\/b>: The way they did they matched the voices from particular character archetypes in Japan to our character in <i>RWBY<\/i> really demonstrated they understood what was in Miles and Kerry\u2019s minds while they were writing the story. My personal anecdote, and the thing that really let me know that they got it right, was the Japanese seyu or voice-over actor that they cast for the villain Roman Torchwick. I have voiced that actor\u2019s characters in other shows before over the last several years. I had done his characters at least three times before, and this was the first time that he was going to perform a part that I had originated. Warner Brothers did not know that relation at the time when they cast that particular actor, so it was completely coincidental. They heard Torchwick, thought of the Japanese equivalent of that actor, and it turns out that it\u2019s the same guy whose parts I\u2019ve been voicing for the last 10 years.<\/p>\n<p><i><b>RW<\/b>: Have you met in person yet?<\/i><\/p>\n<p><b>GH<\/b>: Not yet, but we have winked at each other online. Hopefully the next time we go back over to Japan, we\u2019ll get to say hello<br \/>\nI had the privilege of already going over there to visit Warner Brothers about the time that they were launching Volume I last year, and we were trying to educate them on the international aspect of the Rooster Teeth community, and what generous fans we tend to have. We were trying to get them to think about how they were going to take care of that fanbase in Japan. They were thinking about, well, we\u2019ll start to reach out to them after the movie comes out and you\u2019re in the stores, and we\u2019ll see how it works out. We go, no, no, you don\u2019t understand, they\u2019re already here. We started tweeting to the fans in Japan, and in less than 24 hours we\u2019d organized a fan meet up in which over 75 fans travelled from all over the country, including from Hokaido at the far north. They took the bullet train in, or they took the car for six hours, and we had a meet-up at a park outside the Warner Brothers office. People were showing off their cosplay or their custom action figures that they made, or their fan art. It really was a touching event, and it really got Warner Brothers to think about how cool the fans are, and how to take care of them.<\/p>\n<p><i><b>RW<\/b>: I remember that people turned up in <\/i>RWBY<i> cosplay at the RTX before the first episode aired.<\/i><\/p>\n<p><b>ML<\/b>: Before RTX proper events, other events that were going on, people were showing up in cosplay.<\/p>\n<p><b>K:<\/b> We saw the first episode of cosplay before the first episode aired, just based on the character trailers that ran before Volume I came out.<\/p>\n<p><b>ML<\/b>: At some random con somewhere, there\u2019s someone walking around with a giant scythe, and everyone\u2019s turning round and looking and going, what show is that from?<\/p>\n<p><b>KS<\/b>: It was reassurance for us, while we were still working on the show. <i>RWBY<\/i> Volume I was very much in production as the first episodes were coming out, and we had no idea how an audience was going to react, or if an audience was even there. To see that there were already fans being that generous with their creativity before the show had even come out, let us breathe a little bit easier.<\/p>\n<p><iframe loading=\"lazy\" style=\"width: 120px; height: 240px;\" src=\"\/\/ws-na.amazon-adsystem.com\/widgets\/q?ServiceVersion=20070822&amp;OneJS=1&amp;Operation=GetAdHtml&amp;MarketPlace=US&amp;source=ac&amp;ref=qf_sp_asin_til&amp;ad_type=product_link&amp;tracking_id=rmwhittakerco-20&amp;marketplace=amazon&amp;region=US&amp;placement=B01BLX0UCM&amp;asins=B01BLX0UCM&amp;linkId=FFN772UUBXDM5ZSB&amp;show_border=true&amp;link_opens_in_new_window=true\" width=\"300\" height=\"150\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><br \/>\n<\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Richard Whittaker: RWBY Volume I introduced characters, Volume II broadened the world, and Volume III is where the plot really fits together. The Twitter response when everything came together \u2013 and started falling apart for the characters \u2013 was basically \u2018what the hell?\u2019 Where you prepared for the response from the fanbase? Kerry Shawcross: When &hellip; <a href=\"http:\/\/rmwhittaker.com\/index.php\/2016\/05\/10\/interview-rwby-creative-team\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Interview: <i>RWBY<\/i> Creative Team<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[],"_links":{"self":[{"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/posts\/319"}],"collection":[{"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/comments?post=319"}],"version-history":[{"count":5,"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/posts\/319\/revisions"}],"predecessor-version":[{"id":360,"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/posts\/319\/revisions\/360"}],"wp:attachment":[{"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/media?parent=319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/categories?post=319"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/rmwhittaker.com\/index.php\/wp-json\/wp\/v2\/tags?post=319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}